params["_position","_radius"];

private _list = nearestTerrainObjects [_position, [], _radius, false, true];
{
	_x addEventHandler["HandleDamage", {0}];
	hideObjectGlobal _x;
	//deleteVehicle _x;
} foreach _list;


//删除建筑
private _list_building = _position nearObjects ["House", _radius];
_list_building append (_position nearObjects ["Building", _radius]);//我很好奇这个Building到底有没有
{
	deleteVehicle _x;
}foreach _list_building;